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urp:physgen [2021-10-18]
nerf_herder
urp:physgen [2021-11-08]
nerf_herder
Line 4: Line 4:
   * [[#​Collisions]]   * [[#​Collisions]]
   * [[#Inclined plane]]   * [[#Inclined plane]]
-  * [[#Spring and lever]] 
   * [[#​Projectile fired at an angle]]   * [[#​Projectile fired at an angle]]
   * [[#Buoyant force]]   * [[#Buoyant force]]
Line 24: Line 23:
     * J = F*d = applying 1 newton for 1 meter (units of kg * m²/s²)     * J = F*d = applying 1 newton for 1 meter (units of kg * m²/s²)
     * F = J/d     * F = J/d
 +  * power = work/time (joules/sec or watts) ​
  
 Fnet = Δp / Δt (since p = mv and Δv/Δtime = acceleration) Fnet = Δp / Δt (since p = mv and Δv/Δtime = acceleration)
Line 84: Line 84:
    only one type of friction applies at a time    only one type of friction applies at a time
  
-====Spring and Lever==== 
-**Hooke'​s law** for springs: F=-kx, k=spring constant, x = displacement 
- 
-**Fulcrum**:​ t = r * f  (torque = radius * force) 
-just add the torques for multiple objects on one side of a fulcrum 
  
 ====Projectile fired at an angle==== ====Projectile fired at an angle====
Line 133: Line 128:
     vf²= vo² + 2ad     vf²= vo² + 2ad
     vf = v0 + at     vf = v0 + at
 +
 +
 +====Optics====
 +Refraction on going into a different medium
 + 
 +**Snell'​s law** 
 +   ​sin(θ₁) / sin(θ₂) = v₁/v₂ = n₂/​n1 ​ (note that the n values are reversed)
 +   v = velocity of light in that medium, n = index of refraction
 +   v = c/n  (c = speed of light in a vacuum)
 +   it bends towards the normal direction when entering denser material
 +   (and slows down). bend is because photons are waves.
 +   
 +   ​Critical angle : smallest angle that results in total reflection, no refraction
 +   θc = arcsin(n₂/​n₁)
 +
  
 ====Miscellaneous==== ====Miscellaneous====
urp/physgen.txt · Last modified: 2022-02-01 by nerf_herder