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urp:physgen [2021-10-19]
nerf_herder
urp:physgen [2021-11-11]
nerf_herder
Line 4: Line 4:
   * [[#​Collisions]]   * [[#​Collisions]]
   * [[#Inclined plane]]   * [[#Inclined plane]]
-  * [[#Spring and lever]] 
   * [[#​Projectile fired at an angle]]   * [[#​Projectile fired at an angle]]
   * [[#Buoyant force]]   * [[#Buoyant force]]
Line 76: Line 75:
   When parallel force > friction, it is unbalanced and objects will move down the plane   When parallel force > friction, it is unbalanced and objects will move down the plane
   Applied force - friction = net force   Applied force - friction = net force
 +
 +====Friction====
 +Coefficient of friction ​
 +  * μ = f/N  (force applied divided by Normal force)
 +  * fNet = fApp - Ffriction
  
   static friction -    static friction - 
Line 82: Line 86:
           N = normal force) must be overcome before the mass moves           N = normal force) must be overcome before the mass moves
     μS = fs/N = m*g*sin(θ) / m*g*cos(θ) = sin(θ)/​cos(θ) = tan(θ)     μS = fs/N = m*g*sin(θ) / m*g*cos(θ) = sin(θ)/​cos(θ) = tan(θ)
-  kinetic friction - normal ​moving friction+  kinetic friction - moving friction
    only one type of friction applies at a time    only one type of friction applies at a time
  
-====Spring and Lever==== 
-**Hooke'​s law** for springs: F=-kx, k=spring constant, x = displacement 
- 
-**Fulcrum**:​ t = r * f  (torque = radius * force) 
-just add the torques for multiple objects on one side of a fulcrum 
  
 ====Projectile fired at an angle==== ====Projectile fired at an angle====
Line 134: Line 133:
     vf²= vo² + 2ad     vf²= vo² + 2ad
     vf = v0 + at     vf = v0 + at
 +
 +
 +====Optics====
 +Refraction on going into a different medium
 + 
 +**Snell'​s law** 
 +   ​sin(θ₁) / sin(θ₂) = v₁/v₂ = n₂/​n₁ ​ (note that the n values are reversed)
 +   v = velocity of light in that medium, n = index of refraction
 +   v = c/n  (c = speed of light in a vacuum)
 +   it bends towards the normal direction when entering denser material
 +   (and slows down). bend is because photons are waves.
 +   
 +   ​Critical angle : smallest angle that results in total reflection, no refraction
 +   θc = arcsin(n₂/​n₁)
 +
  
 ====Miscellaneous==== ====Miscellaneous====
urp/physgen.txt · Last modified: 2022-02-01 by nerf_herder