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=====Rotation===== | =====Rotation===== | ||
+ | Tension on rope being swung = force, centripetal force | ||
+ | F = m * v^2/r | ||
+ | Example: | ||
+ | 4 kg, 2 meter rope, v = 5 m/s | ||
+ | F = 4 * 25/2 = 50 | ||
+ | ---> now need to subtract gravity, for instance at the top of the swing | ||
+ | 50 - 4*9.8 | ||
+ | https://www.wikihow.com/Calculate-Tension-in-Physics | ||
+ | ====Pendulum==== | ||
+ | |||
+ | simple pendulum: | ||
+ | T = 2π * √(L/g) (T = time, L = length, g = gravity) | ||
+ | (T/2π)² = L/g | ||
+ | |||
+ | potential energy: U = 1/2 kx² (spring), or P = mgh (at mass at some height) | ||
+ | kinetic energy: K = 1/2 mv² | ||
+ | |||
+ | Change in potential energy is given by | ||
+ | U=mgh | ||
+ | Joule = kg * m²/s² | ||
+ | |||
+ | ====Pivot==== | ||
+ | * force on a pivot = moment | ||
+ | * moment = f * d (distance) | ||
+ | |||
+ | ω (greek letter omega) = angular velocity, measured in rpm, or rads (2π rads in a circle) | ||
+ | ω = 2π/T = 2π*f T = time for full rotation, f = frequency | ||
+ | = delta theta / delta t | ||
+ | v = rω (v is distance, not radians) | ||
+ | |||
+ | ====Moment of Inertia==== | ||
+ | I = moment of inertia (rotational inertia), resistance to angular acceleration, units = kg * m² | ||
+ | |||
+ | Depends on arrangement of mass about the point of rotation, distance from point of rotation = the radius R (sometime L, or d for distance) | ||
+ | |||
+ | I for: | ||
+ | point mass I = MR² | ||
+ | solid cylinder I = 1/2 * MR² | ||
+ | solid sphere I = 2/5 * MR² | ||
+ | thin shell sphere I = 2/3 * MR² | ||
+ | hoop (around axis) I = MR² | ||
+ | hoop (on end?) I = 1/2 * MR² | ||
+ | rod (rotating from one end) I = 1/3 * MR² | ||
+ | rod (centered on axis) I = 1/12 * MR² | ||
+ | |||
+ | τ = f*r (torque), (technically cross product r x f, or r x (m*α x r) | ||
+ | |||
+ | τ = I*α | ||
+ | |||
+ | If an object is a composite object, simply sum the inertial masses together | ||
+ | |||
+ | τ (torque, Greek tau) = Ia (a = acceleration), units are Nm (Newton-meters) | ||
+ | |||
+ | τ = Iα is rotational equivalent to f = ma (many parallels to linear forces, etc) | ||
+ | |||
+ | Angular Momentum L = Iω | ||
+ | If L₁ is angular momentum of ice skater with arms out: | ||
+ | the velocity (ω) is low, but I is big | ||
+ | If L₂ is with skater with arms in: | ||
+ | velocity is higher, I is smaller. L₁ = L₂ for conservation of energy | ||
+ | |||
+ | Oddly, can also have angular momentum of a linearly moving object past another object | ||
+ | L = ->r x ->p (cross product of vectors r and p | ||
+ | = r * p * sin(θ) | ||
+ | r = hypotenuse, p is | ||
+ | |||
+ | cross product of vectors: ->A x ->B = ||->A|| ||->B|| sin(θ) | ||
+ | dot product of vectors: ->A . ->B = ||->A|| ||->B|| cos(θ) | ||
+ | ||->A|| = magnitude (norm) of vector A, sometimes written with single bars | ||
+ | |||
+ | **Rotational kinetic energy:** | ||
+ | Total kinetic energy of a rolling marble is the linear kinetic energy of it moving plus the rotational energy | ||
+ | E = 1/2*I*ω² (similar to E = 1/2 mv² for linear kinetic energy) | ||
+ | |||
+ | A number of similar articles on this on one page: | ||
+ | https://sciencing.com/rotational-kinetic-energy-definition-formula-units-w-examples-13720802.html | ||
+ | |||
+ | **Tangential acceleration** = acceleration * radius | ||
+ | a = Δω/Δt | ||
+ | (a = angular acceleration) in rad/s^2 | ||
+ | A rolling object picks up angular inertia as it accelerates, so an object rolling down an incline will have a final velocity less than a frictionless object that does not roll | ||
+ | See: https://www.asc.ohio-state.edu/gan.1/teaching/spring99/C12.pdf | ||
+ | |||
+ | **Translational motion:** movement of the center of mass for a rolling object | ||
+ | Two ways of looking at it: | ||
+ | 1) rolling object has combination of rotational and translational motion | ||
+ | 2) "" object rotates around the contact point with the ground, but this point continuously changes ... not as easy concept to grasp | ||
+ | |||
+ | distance s = r*θ (θ in radians) | ||
+ | v = Δ θ/Δ time, (velocity of center of mass) | ||
+ | v = rw | ||
+ | velocity of a point on a disk is velocity relative to center of mass, plus | ||
+ | velocity of center of mass: | ||
+ | Vpt = Vrel + Vcm | ||
+ | If disk is rolling on ground, when point is at the top of the disk, Vrel = Vcm | ||
+ | so Vpt = 2Vcm. Conversely, when in contact with the ground, Vrel = -Vcm, | ||
+ | so vPt = 0. | ||
+ | |||
+ | ------- | ||
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