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urp:angles [2021-10-21]
nerf_herder
urp:angles [2021-11-08] (current)
nerf_herder
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-==== Angles and Vectors ==== +===== Angles and Vectors ​===== 
-=== Angles and Lines===+==== Angles and Lines====
 {{ :​urp:​angles.jpg?​250|}} {{ :​urp:​angles.jpg?​250|}}
-  * __Complementary angles__ ​add up to 90'  +  * **Complementary angles** ​add up to 90'  
-  * __Supplementary angles__ ​add up to 180' +  * **Supplementary angles** ​add up to 180' 
-  * __alternative angles__ ​are equal (congruent angles on transversal line intersecting two parallel lines) +  * **alternative angles** ​are equal (congruent angles on transversal line intersecting two parallel lines) 
-  * __vertical ​angles ​theorem__ ​says that angles opposite one another when two straight lines intersect are congruent+  * **vertical ​angles ​theorem** ​says that angles opposite one another when two straight lines intersect are congruent
  
 In the diagram shown, <b₁ and <c are complementary,​ as are <e and <f. Angles <b₁ and <d are supplementary. Because of alternative angles of parallel lines, <b₂ = <​b',​ and <d = <d' (assuming lines Y and Z are parallel). From the vertical angles theorem, <b₁ = <b₂. In the diagram shown, <b₁ and <c are complementary,​ as are <e and <f. Angles <b₁ and <d are supplementary. Because of alternative angles of parallel lines, <b₂ = <​b',​ and <d = <d' (assuming lines Y and Z are parallel). From the vertical angles theorem, <b₁ = <b₂.
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 Distance between two points = √(Δx² + Δy²) ​ (based on Pythagorean theorem) Distance between two points = √(Δx² + Δy²) ​ (based on Pythagorean theorem)
  
-=== Vectors (Rays) ===+==== Vectors (Rays) ​====
 Length of a vector can be written as ||v|| (the "​norm"​ of vector v) Length of a vector can be written as ||v|| (the "​norm"​ of vector v)
  
 Distance of two vectors: first add the vectors to make a combined vector. To add vectors, simply add each part of the vector, ie. (x1 + x2, y1 + y2) Distance of two vectors: first add the vectors to make a combined vector. To add vectors, simply add each part of the vector, ie. (x1 + x2, y1 + y2)
  
 +------
 Go back to [[geometry]] or [[math]] page. Go back to [[geometry]] or [[math]] page.
urp/angles.txt · Last modified: 2021-11-08 by nerf_herder