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urp:poly [2021-12-19]
nerf_herder
urp:poly [2022-01-07] (current)
nerf_herder [Completing the square]
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 start with quadratic equation: ax² + bx + c = 0 start with quadratic equation: ax² + bx + c = 0
  
-**equation of square: a(x+d)² + e = 0,** where d = b/(2a) and e = c - b²/(4a)+=== Method 1 === 
 + 
 +  Rewrite as x² + (b/a)x = -c/a 
 +  That becomes (x + b/2a)² = -c/a + (b/2a)² 
 +  Call d = b/2a: (x + d)² = d² - c/a 
 +  Take square roots: x + d = ±√(d² - c/a), and simplify 
 +  (Solving for x gives two answers, call it u and v.  
 +   The quadratic equation can then be rewritten as: a(x+u)(x+v) = 0) 
 + 
 +=== Method 2 === 
 + 
 +Just compute the values: ​**equation of square: a(x+d)² + e = 0,** where d = b/(2a) and e = c - b²/(4a)
     ​     ​
-  steps to get there: ​divide by a to get x² by itself +  steps to get there: ​use method 1 to get (x + d)² = d² - c/a 
-    x² + (b/a)x + (c/a) = 0 +  ​multiply both sides by a: a(x + d)² = ad² - c 
-  ​add & subtract ((b/a)/2)², now you have: +  call e = c - ad², then a(x + d)² + e = 0 
-    x² + (b/a)x + ((b/a)/2)² + (c/a) - ((b/a)/2)² = 0+  ​
     (x + (b/a))² + c/a - ((b/a)/2)² = 0     (x + (b/a))² + c/a - ((b/a)/2)² = 0
     \==========/​     \==========/​
       quadratic ​  + remainder = 0       quadratic ​  + remainder = 0
-   -b/a is the vertex (x value) if graphing, y = remainder+       
 +-b/a is the vertex (x value) if graphing, y = remainder
  
 which leads to **quadratic formula**: x = (-b +- √(b²-4ac)) / 2a which leads to **quadratic formula**: x = (-b +- √(b²-4ac)) / 2a
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 When the leading coefficient is 1, the possible rational zeros are the factors of the constant term. When the leading coefficient is 1, the possible rational zeros are the factors of the constant term.
  
 +------------
 +
 +Back to the [[00_start|Start]] page or [[math]] page.
  
urp/poly.1639954386.txt.gz · Last modified: 2021-12-19 by nerf_herder