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urp:poly [2021-12-19]
nerf_herder
urp:poly [2022-01-07] (current)
nerf_herder [Completing the square]
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 start with quadratic equation: ax² + bx + c = 0 start with quadratic equation: ax² + bx + c = 0
  
-**equation of square: a(x+d)² + e = 0,** where d = b/(2a) and e = c - b²/(4a)+=== Method 1 === 
 + 
 +  Rewrite as x² + (b/a)x = -c/a 
 +  That becomes (x + b/2a)² = -c/a + (b/2a)² 
 +  Call d = b/2a: (x + d)² = d² - c/a 
 +  Take square roots: x + d = ±√(d² - c/a), and simplify 
 +  (Solving for x gives two answers, call it u and v.  
 +   The quadratic equation can then be rewritten as: a(x+u)(x+v) = 0) 
 + 
 +=== Method 2 === 
 + 
 +Just compute the values: ​**equation of square: a(x+d)² + e = 0,** where d = b/(2a) and e = c - b²/(4a)
     ​     ​
-  steps to get there: ​divide by a to get x² by itself +  steps to get there: ​use method 1 to get (x + d)² = d² - c/a 
-    x² + (b/a)x + (c/a) = 0 +  ​multiply both sides by a: a(x + d)² = ad² - c 
-  ​add & subtract ((b/a)/2)², now you have: +  call e = c - ad², then a(x + d)² + e = 0 
-    x² + (b/a)x + ((b/a)/2)² + (c/a) - ((b/a)/2)² = 0+  ​
     (x + (b/a))² + c/a - ((b/a)/2)² = 0     (x + (b/a))² + c/a - ((b/a)/2)² = 0
     \==========/​     \==========/​
       quadratic ​  + remainder = 0       quadratic ​  + remainder = 0
-   -b/a is the vertex (x value) if graphing, y = remainder+       
 +-b/a is the vertex (x value) if graphing, y = remainder
  
 which leads to **quadratic formula**: x = (-b +- √(b²-4ac)) / 2a which leads to **quadratic formula**: x = (-b +- √(b²-4ac)) / 2a
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-Back to the [[00_start|Start] page or [[math]] page.+Back to the [[00_start|Start]] page or [[math]] page.
  
urp/poly.1639954446.txt.gz · Last modified: 2021-12-19 by nerf_herder